I think that eventually there will come a point at which Roblox wants to get rid of all ugly hat clipping, and this will not be possible unless there are some major restrictions… Or maybe, major creative freedom? When I think about this, I look at two popular and somewhat successful avatar setups in other platforms. I hope that if ROBLOX is unable to find a good middleground, they recognize that they are re-making the mistake of forcing user behavior that has time and time again earned them the disdain of the community and move to a hard cap, without per-category limits. While it may cause characters to look less weird, it introduces an even bigger problem. And even if it was, the reason players clip accessories is because there are not enough customization options on ROBLOX, and taking that away makes it even worse. What we have now is not scalable to allow enough categories needed to make it work. I think we’ve all seen how the current implementation has failed to be a good one – apparently the staff are still discussing what to do, but what’s clear is that the design needs to change. For instance, users wearing 2 sunglasses at the same time. There is a limit on accessory categories to prevent the #accessories worn by characters from becoming too large, but the limit of one per category was never designed for performance reasons – it was to prevent hat clipping. Multiple staff members have clarified that the deciding factor was hat clipping. It’s been mentioned in another thread that the limit on accessories is to make sure too many assets are not being uploaded to a game
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